Our Process
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Brand Identity
Our inspiration and mascot.







We had inspiration from many different apps including duolingo and their reward system of a streak. With the main goal of the user being motivated by their own determination (learning a language, exploring a city), we wanted to introduce a gamified way to reward users to explore their new city.
Artistically we took inspiration from many NFTs as they often have simple yet visually appealing mascots for their coins.
Color Palette
Font
VanVentures
An application that provides incentive for users who wish to explore their new environment, socialize with other users, and document their activities.
An application that provides incentive for users who wish to explore their new environment, socialize with other users, and document their activities.
Foolish Talk

Aristotelica Display
Aristotelica Display
Rounded text for headers and important information for users to perceive the application as cute. Rounded and sans-serif fonts for users to easily read.
A green themed app to represent the outdoorsy theme of Vancouver within the application. Hints of orange to break the monochromatic theme. Illustrations/badges will have a variety of colour.
Our 3 Design Pathways
Our team explored three different navigation pathways.
1

A hamburger style navigation menu is beneficial because it hides the navigation buttons. This allows for more visual space in the application creating an clean and easy to navigate interface
(Soegaard, 2024).
2

Long scrolling has benefits such as translating well to mobile devices, or having more potential to engage users
(Nick Babich, 2017)
3

Navigation bars (nav bars) provide access to three to five destinations. One navigation destination is always active.
Achievement Badges
We developed our badges into a pixelated art style so we could all collaborate with making them without changing the art-style.
It also provided for a cuter look for the badges.


Phase 1
Our First Prototype
Our team had decided to move forward with the navigation bar as our main user pathway throughout the application. We also took design aspects from each of our designs and merged them into a single prototype. From here, we used different tools in Protopie such as variables and triggers to create a working prototype. We mainly used single taps for each of our icons, as well as horizontal and vertical scrolls to navigate. We implemented text input for users to write in their own journal entries as well.
Home Page
Challenge Page
Profile Page
User Testing
We had conducted user tests with specific questions to help improve our application.
We used the Think-Aloud Testing method to capture the user’s thought process during their interactions.
1. Pre-Test Questions (To understand the user's expectations)
2. Task-Oriented Questions (While the user is interacting with the prototype)
3. Post-Test Questions (To gather feedback on the overall experience)
SANDY

Age: 19
Occupation: Student
Location: San Diego
Interview Type: Via Zoom
KRISTIN

Age: 21
Occupation: International Student
Location: Vancouver
Interview Type: In Person
CAITLYN

Age: 24
Occupation: Student
Location: Vancouver
Interview Type: In Person
JEANETTE

Age: 20
Occupation: Student Studying Abroad
Location: Hong Kong
Interview Type: Via Zoom
What design issues have we identified from our studies?
1
The location of the feature of the GPS location notification is unclear Certain aspects seem less noticeable as it is not very big or colourful Certain sections can improve on hierarchy
It is not intuitive for the user to click on the specific functions for them to fully experience the application. Due to the nature of our application wanting to be more creative and self-exploratory, our team wants to ensure that it’s easy to understand and use all aspects of our app.
2
Can have a more specific choice of words to describe certain functions Have multiple buttons saying similar things
Through using certain phrases, it could confuse the user as to what the function is for a button. We want to simplify the usability of our app through direct word choice. Also removing buttons that are unneeded as it creates clutter within the limited framework of our mobile application.
3
Interactions with certain buttons sends users to unexpected location
This creates confusion for our user and disrupts the use of application of a whole. We understand that some of our buttons would send the user to a page when a pop-up screen would be a better option.
Overall
Integrating features that amplify the sociability of the app such as messagingIncrease the creative freedom for users by implementing the customization of the user’s profile Adjust layout hierarchy in terms of relativity for the features within the pageImplement more artwork/badges to motivate the user to use the app.
Phase 2
Final Prototype

home page

challenge detected pop-up

special event info pop-up

user issue report

app's feedback response
The home page displays brief information such as:
Nearby Challenge (ex. Breka Bakery and Café)
Recent Achievement (ex. Added first friend)
Recent Activity (Displays friends activity)
Special events will be displayed at the top which will correspond to holidays. Currently there is a “December Special” which presents three Badges. Users can tap on it to receive more info on it.
Challenge Detected Pop-Up: A pop-up will appear on the screen to inform the user that a challenge is near by. It will prompt them to enter their journal where they can document their experience
Phase 2
Final Prototype

challenges page

new friends pop-up

coming soon pop-up

challenge journal entry

challenge info pop-up
The challenges page: displays a list of currently accessible challenges and the completed challenges on the other tab. Clicking on the list of challenges will present an info pop-up displaying the location and a brief description of that challenge.
Locked Challenges: These challenges are hidden to limit and control the length of the list. Prevents overloading the page and is intended to unlock more when users complete more challenges.
Challenge Journal Entry
After the app detects the location of a challenge, it will give the user an option to write and document their experience which will be saved into their journal.
Phase 2
Final Prototype

friends page

send friend request

searching/adding friends

friend's inbox

friend's profile view
The friends page displays the user’s list of friends:
-
Add friend Button
-
View friend’s profile
Add Friend Button
A pop-up will display the user’s ID code to be added by others and a search bar for the user to insert their friends code.
Friend’s Profile
Clicking on a friend will present a brief summary of their profile which include:
-
The date they joined
-
The amount of challenges they completed
-
Three badges they want to pin on their profile
Phase 2
Final Prototype

profile page

profile customization

user journal
The profile page displays the user’s personal progress
-
Number of challenges completed
-
Brief view of the user’s journal entries
-
Pinned badges
Profile Customization
-
Character outfit options
-
Badge display options (max three)
User Journal
-
Documentation of user’s experiences with completed challenges
-
Includes an image and a text entry of their thoughts